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End of Year News (December 2017)

Thu Dec 28, 2017 3:57 am by Adrian

(It's been one year since I made a news thread, oops)

Merry Christmas/Festivus/whatever holiday you do or do not celebrate!

2017 was a pretty busy year IRL for most of us - according to forum statistics, our busiest month was in June with 1671 total posts, meaning our post rate has been a little …

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Forum Bug

Wed Dec 28, 2016 3:18 am by Adrian

Hi all,

We're aware of a peculiar forum glitch that's causing some subforums to be locked.

Due to the lateness at this time, it might be a while before the glitch can be remedied, because despite my best efforts and as far as I can tell, everything seems to be working fine admin-side. It may have …

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Discord News/Update Test

Thu Dec 08, 2016 1:35 am by Adrian

Just a news, update test. Trying to get this thing to work.

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Medieval RPG?

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Re: Medieval RPG?

Post by boyhoy on Sun Dec 08, 2013 11:23 pm

Are you asking how many branches of magic there are? There's 10. One for each council member I believe.

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Re: Medieval RPG?

Post by ~Dylan Battle~ on Sun Dec 08, 2013 11:26 pm

No after that, like Pyromancy, branching into light

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Re: Medieval RPG?

Post by boyhoy on Sun Dec 08, 2013 11:26 pm

Ooooooooooh idk about that then. Sorry!

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Re: Medieval RPG?

Post by ~Dylan Battle~ on Sun Dec 08, 2013 11:27 pm

lol. It's okay.

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Re: Medieval RPG?

Post by Ace on Mon Dec 09, 2013 12:18 am

I don't think there are any subsets, if that's what you are asking; just the magics listed. But then again, I don't really know.

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Re: Medieval RPG?

Post by Hero of Time on Mon Dec 09, 2013 3:28 am

Like Ace said, I was kind of leaning towards not having magic branch off into more complicated magic just because, well, the magicians of Laonia are already waaay to OP, and that's just the grunt commoner... The GM is insane.

Plus, I didn't want the magic to confuse or deter people from having an enjoyable time. Of course, my natural tendencies will draw me into making some magic-centered RPG in a while, but I can make no promises.

But yeah, for now, just the 10. You don't have to be in the council too, those are just the only spots being filled right now. The council members aren't any different than commoners ability-wise, though some may have had more training than others.

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Re: Medieval RPG?

Post by ~Dylan Battle~ on Mon Dec 09, 2013 7:26 am

oh okay thanks Smile

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Re: Medieval RPG?

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