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End of Year News (December 2017)

Thu Dec 28, 2017 3:57 am by Adrian

(It's been one year since I made a news thread, oops)

Merry Christmas/Festivus/whatever holiday you do or do not celebrate!

2017 was a pretty busy year IRL for most of us - according to forum statistics, our busiest month was in June with 1671 total posts, meaning our post rate has been a little …

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Wed Dec 28, 2016 3:18 am by Adrian

Hi all,

We're aware of a peculiar forum glitch that's causing some subforums to be locked.

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Thu Dec 08, 2016 1:35 am by Adrian

Just a news, update test. Trying to get this thing to work.

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✮ app thread ✮ Danmachi

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✮ app thread ✮ Danmachi

Post by Hime on Wed Nov 28, 2018 8:55 pm

THIS LINK to the RPG's informational page!

Odette Whitekeep, "Red Fury:
Name: Odette Whitekeep
Age: 20
Aliases: Lady Whitekeep (formal title), Red Fury (dungeon alias)
Appearance:

> 5’4
> Often keeps hair tied up in a ponytail, especially when fighting
> Scars adorn her body
House: Loki
Race: Human

Personality: Those who don’t know Odette well would see her as arrogant, elitist, and full of herself. While those are fair depictions, considering her upbringing and her talent, there is more to her than first impressions. She’s an excellent leader, as she’s very intelligent and often excellent at strategizing; however, sometimes her temper can get in the way. Though an incurable “ice princess,” Odette will still protect those she cares about with her life -- everything she does is extremely fierce and never half-assed. She struggles with pride and being humble. Because of how well-received she is as an adventurer, she has constructed an image of herself that warps who she actually is; she struggles heavily with intimacy and personal relationships.

Biography: Odette is the daughter of Sebastian Whitekeep, who is one of the richest men in Orario. He’s had many wives and children, but none of his children were quite as special as his little Red Fury - from a young age, Odette exhibited excellent skills with magic, pinning her as a worthy adventurer who could one day fare well in the capitol and earn the family even more glory and riches.

Thus, she grew up spoiled. Not because Sebastian really loved his daughter, of course, but because she would grow up to be a tool for his family. She trained for the entirety of the day for most of her childhood, cutting out all emotional care and development out of her life. Instead of getting to be a child, Odette was a weapon, isolated from her half-siblings and forced to work exhausting hours.

Odette never knew her mother, nor did she know what happened to her. It’s a truth she’s secretly been yearning to discover. However, out of sheer fear of her father, she’s never dared to travel down that path. She was doomed to be only a weapon for her family, and therefore she struggles heavily with handling others and showing affection. Though outwardly a fierce bombshell warrior, she is vulnerable and hurting behind the facade.

Ability Stats - Human Bonuses
754 MAGIC (B rank)
204 DEXTERITY (G rank)
304 ENDURANCE (F rank)
104 POWER (H rank)
154 AGILITY (H rank)

TOTAL: 1520
LEVEL: 3

Magics
Armor Transformation: Odette has the ability to requip what armor she is wearing, depending on the situation. As of now, she only has two variants that she is able to use, due to only being level 3.

> BASIC ARMOR - grants average protection
> FIRE ARMOR - grants resistance against fire-based spells and grants use to fire-based attacks

Development Abilities
Hunter: Grants increased effectiveness of attacks against monsters that Odette has fought before. This was earned from her ability to kill many monsters in a short period of time.

Aphrodite, Goddess of Love & Beauty:
Name: Aphrodite
Alias: Goddess of Beauty, Venus
Physical Age: Looks about 21
Appearance:

> 5’7
> Eyes shift between the entire spectrum of violet: True violet, red violet, and blue violet, depending on her mood.

Personality: Aphrodite is a very alluring woman. This goddess embodies grace, sensuality, and classiness. She’s highly aware of her rare beauty and often uses it to her advantage; because of this, she is naturally seductive and charming. She’s very upfront and will often tell it like it is. Many people deem Aphrodite unintelligent because of her looks, but that couldn’t be further from the truth -- she’s very good at dealing with others and is highly aware of how to get what she wants. It’s extremely difficult to get on the goddess’s good side, mainly because she enjoys having people being intimidated by her. She can be quite bitchy and quickly snaps out of jealousy when the opportunity is right.

Recent Biography (NOT MYTHOLOGY!!): Aphrodite’s familia has been top tier for nearly a decade and is an extremely desired choice for many adventurers who come to the Capitol. Because of this, many suspect that she has used her female wiles in order to win her way to the top. This is a suspicion especially present in jealous women, not so much the men who are attracted to her. Though aware of her reputation as a beautiful seductress, Aphrodite is determined to prove herself as something more than just eye candy. She cares deeply for the adventurers in her familia.

Magics & Abilities:

MAJOR ABILITY
> Manipulative Transformation: Aphrodite has the unique ability to take the form of her opponent’s true love in order to bring their guard down or to cause them to surrender. In some cases, if the opponent doesn’t have an important person they love, she is able to take the form of their biggest fear.

MINOR ABILITIES
> Master of Seduction: On vulnerable minds, Aphrodite is able to manipulate them into doing her bidding.
> Love Aura: Aphrodite is able to cast an aura that makes people more subject to feeling romantic attraction, kind of like Cupid.
> Eye for Attraction: Aphrodite is able to make people appear more attractive or desirable.
> Swordsman: Because a lot of her powers have to do with emotional manipulation, Aphrodite had to become skilled in the art of using a sword.

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Re: ✮ app thread ✮ Danmachi

Post by LuciusCypher on Thu Nov 29, 2018 1:03 am

Ringo Goro:

Name:
Ringo Goro


Aliases:
None


Age:
25


Appearance:



House:
Artemis


Race:
Boaz


PERSONAL
Personality: Cooperative but quiet. For a man who's talents involve preforming and inspiring others to preform better, he seems reluctant to socialize and generally keeps to himself outside of the dungeon. But inside, he shows far more openness; he's willing to converse, cooperate, and even command if needed. He can come across as dour and dull during his downtime but he's actually quite compassionate and generous. He simply fears that his actions could be taken advantage of or go unappreciated, so he tries to not let himself be manipulated by those who would use him while also seeking out only those who would genuinely enjoy his company. He can often be found reading or listening to tales of adventure and histories, learning a thing or two from others as it interests him. He even writes his own books, though so far he's found no one interested in reading or publishing them.

In battle Ringo is a different beast. Brutal yet observant. Not the type to go all out if he can help it, and never tries to underestimate his opponents. Much more defensive oriented than offensive, yet the few times he'll attack will be when he'll do the most damage. Has no concept of honor just survival; nothing is sacred to him. While cooperative in a group he still chooses to only protect himself and will capitalize on both his enemies and allies openings. Generally speaking, her prefers to avoid battle if at all possible; stealth, distractions, sneak attacks. For a man his size he's oddly sneaky. Some would even say cowardly; even outside of battle he isn't afraid to use rumor and insults to goad his enemies and shame them outside of their expertise. Dislikes fighting fair battles because he doesn't want to lose.

Biography: Ringo is not a native of Orario. He came from a tribe of Boaz that lived in the Eastern Jungle, the Wind Echo tribe. They specialized in their loud voices and magic based around song and speeches. A proud culture of warriors and hunters, and Ringo was one of them. His parents were both hunters who died honorably facing off against a colossal beast. Initially, Ringo wasn't too dissimilar to the other lads, training to become a warrior like everyone else. He grew big and strong, knew how to fight, and took to his tribe's magic easily. But the elder's noticed something off about him. A certain cunning like that of a thief; someone who's more willing to steal the work from others than to make an honest effort themselves.

Ringo's true self was discovered when he was sixteen years old, taking the trial to become a proper hunter like every adult in his tribe. Their task was simple enough; live in solitude in the forest for a whole two weeks starting with nothing but some underwear and a stone knife, and in that process Ringo must hunt a powerful monster and bring back a trophy. Many young men and women die during these trials, but those who pass are often granted great status and honor in the tribe. Ringo, naturally, wanted those things. But not in the way that the tribe would approve of. For Ringo knew, though subterfuge, where the trials took place. So during one hunting trip just a few days before his trial, Ringo went to the trial grounds and prepared a shelter and equipment for himself to make the trial easier. He also scouted the area ahead of time to know where the dangerous beasts were, as well as what sort of things he could eat nearby.

Knowing Ringo's treachery when he left for his trial, the elders sent one of their best hunters to track him. Sure enough Ringo went straight to his premade shelter, discarding the stone knife for a proper metal one and simply living off his stash of food. Even when he hunted he simply picked off carrion from the other creatures of the forest, using smoke and loud noises to scare them off. Even the trophy he was going to bring back wasn't from a beast he killed; he actually just took the remains of a long dead monster and spent most of his days polishing it so it looked somewhat fresh and presentable. Definitely a person who wanted to live easy in a life built on struggle.

Truth be told the hunter was impressed. She personally felt that the tribe put too much emphasis on their own ability to withstand hardship, and did little to actually improve their lives. But just as well Ringo hardly was willing to work any harder than the others and made a mockery of their ancient tradition. So while Ringo was asleep, she burnt his shelter down. Groggy and lazy from his past meal, Ringo was too slow to escape the flames. The roof fell on him and his body began to burn heavily. Thinking he was dead, the hunter left Ringo to his fate. But the Boaz wasn't going to die that easily.

By the time the ashes cooled Ringo was still alive, if barely. He had his clothing to thank for that; they were able to take the worse of the burns, though Ringo's body was still covered in burns and scars. He crawled out of the ruins of his shelter with nothing. He had only a few days left before he was suppose to return to his tribe, but he now had no weapons, no supplies, and was in great pain. He didn't know if he could go back empty handed; surely the shame from failing the trial would have been worse than knowing that he cheated on it. And he knew that this fire was no accident. There was no going back now. Ringo couldn't go back to his tribe. So he left.

He went west. During this time he truly did go through the struggles and ordeals worthy of his tribe; he hunted using little more than a club, fought against unforgiving nature and wild beasts alike. Accumulated so many scars and diseases that Ringo legitimately considered killing himself to ease his suffering. But he couldn't even do that; one night as he curled up near his small fire, he simply fell asleep into a coma. When he awoken, he was in a wagon. His body had been found by criminals, intending to bring his body back for some foul deed. He was chained up alongside others who were as sickly and miserable as he was. They despaired, even as strong as they appeared, knowing that this was their end. No one would come to save them. All was lost.

"This shall not stand."

Ringo refused to let this become his future. He was never a man who felt comfortable enslaved to anyone, be it a cruel taskmaster or his own tribe. A man of freedom and determination, even if his desires are slothful. As the slaves were being moved Ringo began to sing. His song incited a long forgotten rage within the captured people. It inspired them to cast away their fears, if only for a moment, and struggle until the very end. They broke their chains as they found a losing battle against their slavers. Ringo, on the other hand, stayed only long enough for him to steal his own boat and flee. He'll let others fight and die for their own honor. He just wanted to live.

And so he arrived to Orario. It was a long and treacherous journey. Certainly, not one that he enjoyed or ever wanted to go through again. But with no home to go back to, and no one here who knew who he was, Ringo could start anew. His scars scared off most people however. There was no common work for him to do, not even in labor. But Ringo wasn't about to go begging in the streets either. He would make his own way. And so he became an adventurer. Unlike most who went for glory or riches, adventuring was simply a means to an end for Ringo. It was the only way he could survive. And so unlike others who fought to gain prestige, or engaged in shady activities in order to make money, Ringo only went into the dungeons for the sole purpose of being able to survive in a world where his skills and his appearance wouldn't let him do anything else. it was good work too.

Bit by bit, he's trying to find more to live for than just for the sake of living itself.

STATS AND ABILITIES
Ability Stats:
[80] MAGIC (I rank)
[60] DEXTERITY (I rank)

[130] ENDURANCE (H rank)

[140] POWER (H rank)
[110] AGILITY (H rank)

TOTAL:
LEVEL: 520

Magics:
Inspired Rage - Ringo chants, shouts, sings, and generally makes a lot of noise as he inspires a renewed fury among his allies, allowing them to fight harder and ward off fear and enchantments. Any fear, charm, or hypnotizing effect on himself and his allies are nullified and so long as Ringo continues the spell neither he nor his allies will fall for those effects. Additionally allies within thirty feet that hear Ringo’s spell can fight with renewed vigor, allowing them to fight at full strength without having to worry about their stamina. A final magical effects the longer his spell goes on the more musical it sounds with instruments, chorus, and other sounds being created as accompaniment.

Development Abilities:
None

OTHER/ADDITIONAL INFO
Skills
Strong Body, Strong Voice - Ringo is a big person, with very strong muscles but more importantly a powerful lung. He can hold his breath for five minutes even if he’s doing something as strenuous as fighting, and more importantly it let’s his voice be heard from very far, very loudly, and sing for a very long time. He’s naturally tough too, and is used to pain.

Weapon Training - Ringo uses two weapons, his primary being a battleaxe and his secondary a crossbow. His battleaxe is smaller than what some adventurers would use, easily being held in one-hand, but it can do more damage than a sword while not being nearly as cumbersome as a mace or hammer. He’s well versed in using axes for more than just damage too, using its unique shape for disarming, climbing, and general survival skills. His crossbow is generally used as an opening weapon or for utility; he tries to supply himself with different types of bolts to make adventuring easy.

Armor Training - Most adventurers may think armor is as simple as donning plate or leather and leave it at that. But Ringo knows how to use his armor to its fullest effect, to minimize damage while maximizing its weight to give him more strength. Thus Ringo prefers heavy armor that he’s so used to wearing that it’s effectively a second skin for him. In addition to armor Ringo is also skilled in using his round shield for both offense and defense, often tripping up his enemies and/or bashing them to death.

Vocal Mimicry - Ringo is an amazing talent for imitating the sound of volume of other creatures and people. He loves messing with people by changing his voice to sound like others, and he can trick or scare enemies by sounding like bigger more menacing monsters. He can even do sounds that aren’t voices, like instruments or tools. All he needs to do is listen and he could copy the sound on the spot.

Instrumental - Weapons are the only tools Ringo knows how to use well; he’s well versed in a few instruments, such as drums, horns, and the lute.

Aspiring Blacksmith - While much of Ringo’s skills paint him as a bard, he is a man of the arts, specifically the art of war. To that end after he felt he had learned enough about instruments he’s been trying to learn how to smith and has made his own weapons. He’s still learning and eager to steal ideas from other smiths and improve on them.

Equipment
Weapons:

Battleaxe - A weighty bladed axe that can easily be used in one hand for speed or two hands for power. Though it looks simple and rustic at first, this axe is much more versatile than it would appear; it has a spiked back useful for piercing attacks, and the hilt is reinforced for deadly crushing blows to strike enemies who think they’re safe if they avoid the blade. Ringo has named his axe Argence for its silver gleam.

Slinger - An arm mounted crossbow Rongo designed for himself based off the little ballista. Actually more like an arbalest since the bow is made of steel and not wood. This is important as despite its compact size this crossbow is capable of delivering a massive amount of damage at any range, and is easy to use even for warriors who aren’t keen on using ranged weapons. It’s main drawback however is that compared to a bow, a slinger takes a bit more time to load and draw. Unlike the little ballista Ringo’s Slinger doesn’t shoot bolts, but it can launch rocks and other similar objects with deadly efficiency. The key component of the Slinger is the built in grappling hook, which allows far greater mobility than Ringo would have normally. It can also be used as an emergency if improvised weapon.

Dagger - Something of an emergency weapon. More for utility rather than combat but it still can kill an enemy or at least harvest their magic stone.

Armor:
Coat of Plates - Ringo’s primary armor is a coat of plates on top of his padded gambeson with steel shoulder guards to add an extra layer of protection. Ringo prefers this sort of armor over a breastplate because they’re easier and cheaper to repair; individual damaged plates could be replaced, but a totally beaten chestplate will take some time to fully repair. The coat of plates provide ample protection from slashing and piercing attacks, while the padded gambeson underneath would give ample cushioning to soften bludgeoning blows.  In addition to the coat, Ringo wears sturdy leather gloves and boots, thick enough to handle the rigors of adventuring as well as withstanding attacks from caltrops or contact poisons.

Full Helmet - Most adventurers go without helmets, or at least ones that reveal their faces. Ringo is not one of those people; his helmet is arguably more expensive and protective than his body armor is. But that’s not just because his helmet is sturdy enough to withstand being struck by blades and arrows; even it’s visors are protected by harden glass that will make it more difficult for attacks to simply go through his visor, with the secondary benefit of being useful against bright lights and vision based attacks. But the main strength his Ringo’s Fully Helm is mainly it’s very comfortable. Properly shaped and balanced to ensure that Ringo has no trouble breathing or seeing inside of his helmet, with additional padding underneath to provide further cushion. It makes this helmet as comfortable as being without a helmet while sacrificing nothing for protection.

Round Shield - Ringo utilizes a round shield made of steel and wood. He actually found this in the dungeon when he first started, albeit battered and rusted. He’s since than has repaired it and has used it since then. While somewhat ornate this shield is nothing but practical; large enough to cover his torso and legs when he’s in a proper stance, with enough of a rounded shape to more easily deflect attacks off of it’s surface. Even the ornamental flames on the sides of the shield can be used as a weapon without being so big that they may get in the way of combat. And of course, his shield has the weight and mass to easily crush enemies with a bash if needed. It can be strapped to his arm, leaving his hand open to hold small objects like potions, a dagger, crossbow bolts, or his War Horn.

Gear:
Adventuring Belt - A belt made for the discerning adventurer. Not only helps keep his armor in place but Ringo’s belt comes with a handy strap to hold his axe or other weapons, as well as reinforced pouches for potions and other vials. Made to ensure that even if Ringo is slammed against a wall, falls hundreds of feet onto the ground, or even if the belt gets attacked directly, any potions or glass vials in the belt won’t get destroyed in the process.

Ammo Pouch - A pouch containing Slinger ammo made by the same people who made Ringo’s belt. This pouch can hold up to twenty small round objects like stones or vials. Ringo uses stones procured in the dungeon, but he has ten steel Slinger bullets if he needs something that would pack more of a punch. He also keeps three specialized Slinger bullets that can burst into flames, either causing fire damage against an enemy or lighting flammable objects on fire. The flame remains even after it hits allowing it to serve as a torch for a short time too. He also has three pods containing an a chemical mixture made from bugs that can create a blindly powerful light to blind and stun enemies. Ringo has three more crystal like rocks known as Crystal Bursts. These are rare and powerful stones found deeper in the dungeon that can explode with great force, causing even giant monsters to staggard when struck.

Steel Vials - When most people buy potions, they buy them in glass or crystal vials so they could see what’s inside. But unless they’re careful, these vials can break easily. So Ringo made his vials entirely out of steel to ensure that even if a minotaur tries to smash it there’s a good chance that the vial won’t break and spill it’s contents all over the place. Generally Ringo puts important potions like healing or antitoxins in these vials. He’ll then label them with some colored paint and the name of a drink based off what they do.

War Horn - A horn wrought from bronze, which when blown into makes an incredibly loud noise. Great for drawing attention through it’s cacophony or to spread the range of Ringo’s Inspired Rage. Very talented with this horn, he can also use it to applify his voice even further.


Last edited by LuciusCypher on Thu Dec 06, 2018 12:02 pm; edited 1 time in total (Reason for editing : Changes the crossbow into a Slinger.)
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Re: ✮ app thread ✮ Danmachi

Post by Adrian on Thu Nov 29, 2018 1:52 am

DEACON DEVEREAUX, AKA "SMOOTH CHORD" AKA "ACOUSTIC DUMBASS":
BASICS
Name: Deacon Devereaux
Aliases: Smooth Chord (dungeon alias)
Age: 19
Appearance:
House: Raijin
Race: Human

PERSONAL
Personality: Deacon is your typical case of having a bright outer facade because your past is kinda shitty. His sunny, musical, and varying overbearing composure does stem from a result of his need to repress his childhood trauma, but it's largely because he didn't really get a chance to be an actual kid, and do normal human kid stuff. Now that he's 19 and doesn't have to be around his family (as much), he's finally free to be his own person, and that means going through a lost phase of his life. So he's taking his newfound branch of agency to the limits, even if it means he comes off as somewhat immature and energetic - he wants to celebrate life, the correct way.

Biography: Deacon Devereaux is the youngest of the renowned Devereaux Troop, a 15-member musical group based in Oxfort consisting of his mother (the manager), father, 2 older brothers, 3 older sisters, 1 aunt, 1 uncle, and 5 cousins. The Devereaux Troop traveled all around the continent of Eden, bringing money and fame with them for over two decades.

But of course with fame comes a darker side. And this darker side came in the form of Deacon's monstrous mother, Malandra. On stage and in public, she was graceful, sweet, elegant. Her beauty matched the way she moved and the way she interacted with her fans. But at home, Malandra was a stone cold bitch. She constantly hit her children, especially Deacon, she screamed at her family when they accidentally fell out of tune, and drove her children so hard to be successful that it left lasting psychological damage on each of her children. Even her sister-in-law had threatened multiple times to pull her own family out of the Troop if she continued her wretched ways. But she never acted on her threat. Touring and recording made a lot of money, and it kept food on the table. So it stayed that way for years.

Thankfully, Deacon didn't have to suffer too terribly. His aunt and uncle, Imogen and Dacre, took some responsibility for him (as he was taking the brunt of the abuse) and allowed him over at their house when he was feeling especially unsafe. Under their safety, he showed a surprising level of skill in other areas, including magic. While Malandra recognized his vocal talent, it was Imogen and Dacre that helped Deacon's musical magic, and eventually began pointing him towards a new goal in his life - the Dungeon in Orario.

STATS AND ABILITIES
Ability Stats:
284 MAGIC (G rank)
260 DEXTERITY (G rank)

165 ENDURANCE (H rank)

128 POWER (H rank)
183 AGILITY (H rank)

TOTAL: 1020

LEVEL: 2

Magics:
Lyrical Support Magic: Tuning into the rhythm of music, Deacon can channel obscure and possibly unknown lyrics to use as magical chants. Their efficacy is highly dependent on Deacon's rhythm and focus. Deacon prefers to take a more supportive role when it comes to his magic, as he believes music should only be used to create, not destroy. (I'm literally going to be using song lyrics for this so, this will be interesting for me)

Development Abilities:
Spirit Healing: Automatic mind regeneration. Begins regenerating mind at a small rate after magic use

OTHER/ADDITIONAL INFO
i mighta screwed my math up

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Re: ✮ app thread ✮ Danmachi

Post by Ace on Fri Nov 30, 2018 9:38 pm

Raijin, God of Lightning and Storms:
Name: Raijin
Aliases: God of Lightning, Storms
Physical Age/What age they appear: 24
Appearance:
Spoiler:
6’0, doesn’t wear headband

PERSONAL
Personality: Raijin is a very cool individual in most cases. He embodies the empty, cold nature of storms. However, when in a battle among other situations, his personality becomes much fiercer and more serious. Many people think Raijin was just another boisterous fighter in Heaven and as such isn’t much fun now that he’s descended, but it’s just that his sense of humor isn’t as obvious. In actuality though, he’s just very mellow and down to earth unlike many of the other gods and goddesses and doesn’t take things too seriously unless they are actually worth his time and attention.
Recent Biography (NOT their mythology): Raijin’s familia has always been smaller due to the fact that his personality is the way it is, and without much to make him stand out his familia’s actions have always gone unnoticed or been attributed to others. Raijin doesn’t really care about being famous, but he does want to do everything he can to support his familia, so he’s been trying to do more to help them improve and become even stronger. Everyone that he’s accepted into his familia has been someone that he sees something in and respects so he hopes they will grow and be able to protect themselves and the others in the familia as well.

ABILITIES
MAJOR ABILITY
> Kirin: Raijin summons down a huge lightning bolt onto an area. The bolt is large enough to be 20 meters wide. This attack is powerful because it uses natural lightning, but the tradeoff is that it requires for there to be storm clouds in the sky, and a delay for the creation of these storm clouds if there aren’t any already. These can be created by shooting electricity up into the sky, which will cause clouds to develop. While the storm develops, heavy wind and rain will also occur in the area in preparation for the lightning bolt.
MINOR ABILITIES
> Thunder God’s Armor: Raijin creates armor made of electricity that covers his body, increasing his speed and reflexes heavily and causing any physical attacks to electrify the attacker while smaller magical attacks will fizzle out when coming into contact with the armor. Finally, this ability adds an electricity attribute to Raijin’s weapons and allows him to use short-mid range bolts of electricity and charge it up in his hands for physical attacks.
> Lightning’s Arrow: Raijin creates a longbow and arrow that are infused with lightning, shooting out a relatively large arrow made of electricity, or many smaller arrows depending on the situation.

OTHER
Has a sword made by the Hephaestus family that he's still paying off the debt for.

Hasaam Aesus:
Name: Hasaam Aesus
Aliases: N/A
Age: 21
Appearance:
Spoiler:
House/Familia: Aphrodite Familia
Race: Half-Dwarf

PERSONAL
Personality: TBD
Biography: Born to a family of blacksmiths that lived near the outskirts of Zolingham, a city not too far from Orario but separated by mountains, Hasaam grew up learning how to craft weapons. However, he always felt like he was destined for more than that. His grandfather would often tell Hasaam tales of his time as an adventurer before becoming a blacksmith, and he became enamored by these. Although his parents didn’t approve, Hasaam decided to do the same, going off to join the Aphrodite Familia at the age of 20, once he officially became an adult in his culture. As soon as he saw Aphrodite, he felt he needed to join her familia for some reason – and once he heard that she was a swordswoman, he felt like he was one step closer to his calling. He hopes to one day be able to make weaponry that is suitable even for his goddess while also growing stronger.

STATS AND ABILITIES
Ability Stats:
[100] MAGIC (H rank)
[50] DEXTERITY (I rank)
[120] ENDURANCE (H rank)
[200] POWER (G rank)
[50] AGILITY (I rank)

TOTAL: 520
LEVEL: 1

Magics:

Development Abilities:
N/A

OTHER/ADDITIONAL INFO
His tattoo was given to him by his family on his coming-of-age ceremony at 20 to mark his status as a man – in his clan, the dragon tattoo represents power and determination.  


Last edited by Ace on Sat Dec 01, 2018 12:36 am; edited 1 time in total

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Re: ✮ app thread ✮ Danmachi

Post by Hime on Sat Dec 01, 2018 12:18 am

Osiris, God of Death:
BASICS
Name: Osiris
Aliases: God of Death, Ruler of the Underworld
Physical Age/What age they appear: 23
Appearance:
> 6’0
> Lean, but built
> His hair is either up in a ponytail or braided down his back

PERSONAL
Personality: Many would expect Osiris to be an absolute asshole, and it’s a fair assumption upon first glance. However, he’s known to take many people by surprise. There’s an underlying unsteadiness about the god that is brilliantly shrouded by his “rebellious” and “chill bad boy” facade. He’s personable, quiet but not a recluse, intimidating, but strikingly handsome. He expects greatness out of his familia and can be notably pretentious about their success, but otherwise, he’s relatively likeable -- if he likes you, of course. On the more down-low, Osiris is a player of sorts, and tends to sleep around when the opportunity arises. Many suspect that it’s a power move, but little do they know that a habit born out of sheer pain.

Recent Biography (NOT their mythology): Osiris has been in charge of his familia for centuries. At first, it wasn’t doing so well, as he only had one adventurer to his name: a human girl named Mira, who was desperate for a chance to prove herself. At first, he was skeptical and admittedly disappointed at his “champion,” for humans were known to be weaker than the other races of Eden; however, as time passed, Osiris grew fond of Mira. Perhaps a little bit too fond. She was powerful, yes, but also brilliant and warm - everything that Osiris felt no goddess was - and he fell quickly in love.

The feelings were reciprocated. The two got to spend a great deal of time together, considering they were each other’s only people in the world. Eventually, it came to light that Mira was pregnant with his child. The two were excited; it was a shock to Osiris that he felt this way. The child would be a powerful demigod, and perhaps they would grow up to serve their father’s familia… But that dream would not come to light.

Mira was killed not too long after in the dungeon, having traveled too deep by her lonesome, still in the mindset of having to desperately prove herself to Osiris. His love wasn’t enough to reassure her.

Osiris was inconsolable. To cope with the loss of his lover, he disbanded his familia and left the human realm for decades. When it was time for him to return, he did so with a sort of deep vengeance, one that shortly earned him a Tier S familia. People from all over admired Osiris’s intimidation and raw power, and thus begged to serve him.

ABILITIES
> Major Ability:
- Undead Summon: Osiris is able to summon an army of undead to help fight battles. The size of his recruitment ranges depending on how much energy he has.

> Minor Ability/Abilities
- Death’s Kiss: Osiris is able to take one’s life away in less than a second; he has never used this and likely will never use it, keeping Mira in the back of his mind.
- Ink Mist: Osiris can summon an opaque black mist that can completely disorient his opponents.

OTHER
You’ll get a better sense of him in the RP!


Ludovic Hellsing - Not a Demon, but a Chienthrope:
BASICS
Name: Ludovic Hellsing -- normally goes by “Ludo”
Aliases: The White Wolf, Hellsing
Age: 20
Appearance:
> 6’3
> White hair that he often has tied up
> Gold eyes
House/Familia: Persephone/Morrigan
Race: Chienthrope

PERSONAL
Personality: Ludovic is oddly formal and stoic, taking pride in his discipline. Only a few things can get him to appear vulnerable and quirky, the main one being dirtiness or disorder. Otherwise, he’s generally put together, always taking things seriously and wanting to do everything as perfectly as he can. He becomes easily agitated by those who don’t take their role as an adventurer seriously, and will often berate those in his familia on not working hard enough. Towards Bastet, he is extremely polite and servile, and will behave kindly towards any other god or anyone at a higher level than him. Ludo is also unaware of social cues, and is overall extremely oblivious.

Biography: The Hellsing Tribe is a well-known and pretentious boaz tribe that resides in the Eastern Jungles, headed by Ludovic’s mother, Syra Hellsing. In a matriarchal tribe, it’s considered bad luck for a boy to be the firstborn; because of this, Ludovic got beat down growing up, especially from his father. His youngest sister Nerissa, however, adored her older brother, and thus the two became close.

Ludovic’s childhood was horrendous. Although he was considered an omen to his tribe, he still had to withstand constant attention and scrutiny. When he was ten years old, his father contracted some sort of virus and ended up dying, not much to Ludovic’s sorrow. He was often abused while his mother would turn a blind eye, focusing only on her two daughters.

Fialka and Narissa grew up extremely close. But since Fialka was to be the next matriarch, she inherited a lot of the backwards thinking from her mother and turned away from her brother. The two maintained a mutual disliking - that is, until the day Narissa was killed. She had ventured out in the night upon a ransacking on the Hellsing village, attempting to prove herself worthy to her competitive older sister; however, the raiders were able to kill her easily. Ludovic was utterly inconsolable. He personally believes it was a suicide, and blamed the incident on Fialka - the two began to hate each other just before Ludovic ran away to Orario. More in RP.

STATS AND ABILITIES
Ability Stats:
230 MAGIC (G rank)
370 DEXTERITY (F rank)

140 ENDURANCE (H rank)

140 POWER (H rank)
140 AGILITY (H rank)

TOTAL: 1020

LEVEL: 2

Magics:
- Hellsing’s Protection: Ludo’s bloodline gives him the ability to create a powerful shield that deflects almost any attack back to the attacker. It drains a great deal of his energy, and he only uses it in dire situations.

Development Abilities:
- Spirit Healing: Ludo is able to heal himself and others, although at a slower rate.

OTHER/ADDITIONAL INFO
To reiterate -- Neat freak. Perfectionists. He’s one way when he’s normal, but if his perfectionist side is triggered, he becomes clumsy and stuttery and completely different.


Last edited by Hime on Wed Dec 05, 2018 9:25 pm; edited 1 time in total

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Re: ✮ app thread ✮ Danmachi

Post by WritingBookworm on Sat Dec 01, 2018 4:00 pm

Cleo Nimr:
Name: Cleo Nimr

Age: 22

Appearance:

Spoiler:

House/Familia: Osiris

Race: Elf

Personality: A ditz, pretty much. She’s as close to a stereotypical dumb blonde as you can get, all that’s missing is the blonde part. She’s obsessed with her image and prioritizes that above anything else, including the mission at hand. It’s a wonder how Osiris liked her enough to adopt her into his Familia.

Biography: Cleo is a girl who wanted to do adventuring all her life. Now she finally has the chance, and needless to say she’s quite enjoying it.

Ability Stats:
[320] MAGIC (F rank)
[34] DEXTERITY (I rank)

[32] ENDURANCE (I rank)

[32] POWER (I rank)
[102] AGILITY (H rank)

TOTAL: 520
LEVEL: 1

Magics:
Noah Heal: Healing magic that is capable of healing wounds and restoring the target's stamina

OTHER/ADDITIONAL INFO
-She seems to have a hatred for the Aphrodite Familia.

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Re: ✮ app thread ✮ Danmachi

Post by Sal on Sat Dec 01, 2018 5:46 pm

Silla Nonas - Velveteen Rabbit:
FORM LINK


Loki - Deity of Trickery:
FORM LINK


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Re: ✮ app thread ✮ Danmachi

Post by WritingBookworm on Sat Dec 01, 2018 7:19 pm

Erik Lindstrom, “Midnight Swordsman”:
Name: Erik Lindstrom

Aliases: Midnight Swordsman

Age: 21

Appearance:

Spoiler:

House/Familia: Loki

Race: Human

Personality: Erik’s the guy who never grew out of his emo phase. He tries to act cool and collected. Actually, he’s emotional. He tries to act like he doesn’t care. Actually, he does care. He tries to keep people at a distance, but . . . You get the picture by now. He’s honestly just really insecure about himself, unsure of who he is or who he should be. He doesn’t want to be hurt or ignored. He’s desperate to prove himself, and that drives a lot of his personality.

Biography: His past might not have been dramatic, but it still hurt a little bit. He grew up as the resident nerd, too anxious to defend himself when his peers bullied him. This made him an easy target, and he was friendless for the majority of his youth. Home life wasn’t much better — he was the seventh and weakest of all of his brothers, and his parents focused more time equipping his siblings for adventure. Eventually he grew up, and though he tried to shoot for Osiris’s Familia, it was Loki who recognized his insecurity — recognized him for who he truly was — and took him in. That, Erik decided, was ultimately more valuable.

Ability Stats:
[150] MAGIC (H rank)
[100] DEXTERITY (H rank)

[300] ENDURANCE (F rank)

[400] POWER (E rank)
[70] AGILITY (I rank)

TOTAL: 1020
LEVEL: 2

Magics:
Luna: Erik can draw on moonlight and darkness to make himself stronger. This is more effective when it’s actually darker.
Hell Finegas: Raises fighting ability at the cost of proper judgement.

Development Abilities:
Night Vision: Erik can see in the dark, making him quick to perceive traps and other thingd.

OTHER/ADDITIONAL INFO
-FC can either be Noctis or Sasuke tbh, they look similar anyways.
-Voted most likely to listen to MCR

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Re: ✮ app thread ✮ Danmachi

Post by Ace on Sat Dec 01, 2018 10:18 pm

Vyr Fenris:
Name: Vyr Fenris
Aliases: Lycan
Age: 22
Appearance:
Spoiler:
House/Familia: Artemis Familia
Race: Werewolf

PERSONAL
Personality: TBD, probably edgy
Biography: Vyr is a werewolf. He doesn’t tell much about himself, but the things that others do know is that he was once part of a clan and was for some reason or another made an outcast. He came to Orario and joined the Artemis Familia simply to make a living – or so he says – and not to make any friends. He’s been known to push his limits and go deeper into the dungeon even when he was risking his life – he was one of the reckless few who went down to the middle levels of the dungeon before reaching level 2 and defeated an entire pack of Hellhounds to prove himself. Although something is certainly driving him, no one knows what and his attitude towards others makes him hard to get along with.

STATS AND ABILITIES
Ability Stats:
[0] MAGIC (I rank)
[100] DEXTERITY (H rank)
[120] ENDURANCE (H rank)
[300] POWER (F rank)
[500] AGILITY (D rank)

TOTAL: 1020
LEVEL: 2

Magics:

Development Abilities:
Úlfheðinn: Úlfheðinn can only be activated on nights with a full moon. The user becomes beast like, with the skill raising his abilities by a large amount, and all abnormalities are negated.

OTHER/ADDITIONAL INFO
He can awoo really loud.

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Re: ✮ app thread ✮ Danmachi

Post by Hime on Sun Dec 02, 2018 10:29 pm

Vesper Cinderdusk of House Raijin:
BASICS
Name: Vesper Cinderdusk
Aliases: N/A, since she is level 1
Age: 21
Appearance:

> 5’5
House/Familia: Raijin
Race: Half-elf

PERSONAL

Personality: Vesper is very much your archetypal “kickass tough chick.” A natural born leader, she’s known to take initiative and can also be considerably bossy. Oddly enough, however, she’s extremely levelheaded and tends to approach situations logically. From growing up on the streets of a dangerous town, Vesper has developed a “no mercy” attitude. She’s also harsh and judgemental, especially towards the rich or those with families still intact. That being said, she is never direct or angry when dealing with her frustrations - being the cool woman she is, she tends to just bottle up her feelings and behave passive-aggressively when something is bothering her. Despite her intimidating exterior, Vesper has a maternal and loving side that developed during her time on the streets, when she was forced to care for younger and impoverished orphans like herself.


Biography: Vesper has amnesia from her likely traumatic past. For her, life began at age 8, when she woke up in the streets of a small human-populated town known as Oakspell. It was the black  market capital of the east, and thus made it a dangerous place for a young and presumably orphaned girl to try and survive. The initiative within Vesper took hold very quickly, and soon, she was teaching herself how to live. Completely unaware of her lineage as a half-elf, Vesper never practiced magic, for she had no knowledge of her natural skill or resources to begin training. Instead, she focused on her physical strength, which ultimately served her well.

Her priorities were knowing how to fight and how to steal. For twelve years, she trained herself to be the best “rogue” she could be, skillfully fending for herself every single day of her life. Though she was often alone, Vesper was occasionally accompanied by younger children who had nobody to care for them - this in turn forced Vesper to grow up extremely quickly.

Living on the streets hardened her. Eventually, she grew tired of being stuck in the same horrific cycle and decided to attempt to make a name for herself. When she stole enough Valis to travel, she snuck onto a caravan traveling to Orario, and was graciously accepted into the Raijin familia.

STATS AND ABILITIES
Ability Stats:
105 MAGIC (H rank)
110 DEXTERITY (G rank)

90 ENDURANCE (I rank)

120 POWER (H rank)
90 AGILITY (I rank)

TOTAL: 520

LEVEL: 1

Magics:
N/A

Development Abilities:
N/A

OTHER/ADDITIONAL INFO
Vesper is extremely skilled with physical attacks. Her power skills tie into her swordsmanship, which is hands down her strong suit.

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Re: ✮ app thread ✮ Danmachi

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