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End of Year News (December 2017)

Thu Dec 28, 2017 3:57 am by Adrian

(It's been one year since I made a news thread, oops)

Merry Christmas/Festivus/whatever holiday you do or do not celebrate!

2017 was a pretty busy year IRL for most of us - according to forum statistics, our busiest month was in June with 1671 total posts, meaning our post rate has been a little …

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Forum Bug

Wed Dec 28, 2016 3:18 am by Adrian

Hi all,

We're aware of a peculiar forum glitch that's causing some subforums to be locked.

Due to the lateness at this time, it might be a while before the glitch can be remedied, because despite my best efforts and as far as I can tell, everything seems to be working fine admin-side. It may have …

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Discord News/Update Test

Thu Dec 08, 2016 1:35 am by Adrian

Just a news, update test. Trying to get this thing to work.

Comments: 0


Camp Half-Blood App Thread

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Re: Camp Half-Blood App Thread

Post by Sal on Mon Jan 08, 2018 5:23 pm

Sabine De Vries:
Name: Sabine De Vries

Age (and Birthday): 17, is actually 22 now (Immortal). October 2nd.

Appearance:
Spoiler:

Biography: Born in Enschede, Netherlands, Sabine was a single child raised by a single mother who worked as a Funeral Director. Like most Demigods, she had no idea she was a child of one of the gods, and because of that lived her life out as a normal child. As normal as normal gets of course. Starting when she was in third grade she began seeing the paranormal. Not only did she see the dead but she was able to communicate with them, and they communicated with her too. From this she began to look like she was talking to herself, which scared the kids her age and worried her teachers. For a year they thought she had an imaginary friend but soon it grew to the point where she was seeing multiple dead spirits and talked to more than one. She even tried introducing them to her classmates. Once the school brought it back up again--because it was not only disrupting Sabine but other students--her mother sent her to therapy to get it settled.

When therapy didn't work they began to lose hope. She was to be labeled Schizophrenic but she only had one symptom, and they tried to rule out other options but they never worked out. She became a bit more reclusive about her feelings and what she saw, and started pretending she didn't see them. However, many kids in her 7th grade class, by the time she started pretending to not see anything, had been bullying her over it and pushing her to the limits. Groups of boys from her class would follow her home, pushing and shoving her and calling her “Dead Girl” or “Zombie Girl” because she was “so connected to the dead”. However, they would soon find they’d make that nickname quite possible.

One day while walking home, she was crossing the bridge that was on her route. That day was a particularly bad day, with the bullying being taken so far to a point Sabine punched one of the kids in the usual bullying circle. Of course, that didn’t land so well with them and they ganged up on her, eventually pushing her against the railing of the bridge and pretending to throw her off. Only, one of them accidentally let go of her, resulting in what should have been her death.

As she lay there, broken and slowly dying, a man appeared. His skin was dark and ebony wings protruded from his back. She thought this was the end, that the grim reaper was coming to take her soul, but instead it turned out to be her father, Thanatos. Having never came to tell his daughter of what she really was, and seeing the pain her cruel death, he gave Sabine something as his gift to her. A second chance.

After that incident, to keep Sabine safe and to keep her life hidden from those who had almost ended it, she was brought to Camp Half-Blood and all her studies ended. She was no longer trying to live as a normal human, and began her training and life as a full-fledged demigod.

Sabine, after that incident, though, was never the same. Something in her heart shattered and part of herself seemed to have died. Mostly, because she can't really express lots of emotion anymore aside from things such as disgust. Her trust in men and in others also seemed to falter greatly. It took her a long time in camp before she even began to try and make some sort of friendship. And even then, she turned her back on her camp half-blood life to join the Huntresses when she met them, thinking she could serve under Artemis as an immortal (mostly) hunter and hone her skills with them. Maybe eventually finding herself again and finding trust in her sisters.

Personality:
ISTJ - "The Logistical"
Like the I states, she's an introvert. Don't get her wrong, she's fine with going out and doing things as anyone else would but needs more time than others to sit back, relax, and withdraw from the world around her. Especially that last part. Other than that she's generally laid back, mostly because she hates conflict and drama and will do almost anything to prevent it (even if she has a tendency to start it on accident by comments or other). On top of that she's practical and responsible, making her good at keeping people organized and on track especially because she sort of needs that organization in her life. Sabine has also been a Jack-of-all-Trades who can do practically anything as long as she tries. Not saying she's the best at everything, though.

On the other side, Sabine dislikes it when people go off the lines or could potentially cause problems for her and those around her. And occasionally she becomes judgmental--but mostly to those who piss her off. She's also stubborn, often says things that sensitive people cannot handle, and has said brutally honest things in the past to those who she believes needs to hear it. She’s not a fan of death threats and death-related jokes. She’s also quite the sexist, hating boys and males as she blames them for her almost death and for the pain of many woman who don't follow in how they perceive them to be.

Parent: Thanatos, but now a Hunter of Artemis

Ability:
Major-
Necromancy- She can summon dead skeletal baby animals.
Invisibility- For short periods of time, she also cannot run while being invisible or she will break it off.
Minor-
x Ability to see and speak to the dead.

Weapon (if any): Sword of Stygian Iron and a silver bow because of the hunters.

Strengths:
x Independent- She doesn’t need to rely on others so much.
x Responsible- More than most people. She’s good at handling things and taking care of duties, objects, or people.
x Jack-of-all-Trades- Well rounded in about everything. Making her decent in about everything rather than having a unbalanced strengths and weaknesses.
x Calm and Practical- She’s calmer in most situations and practical in what she does.
x Fighting- She can hold her own at least.

Weaknesses:
x Must be by the books- Everything must be done on a line, no goofing off.
x Stubborn- Likes to do everything her way or there isn’t any way.
x Judgemental/Sexist- She tends to be this every now and then. She’s also extremely rude to males and refuses to work with them.
x Powers- She’s not exactly the best at using her powers, especially her necromancy. I mean, it has no real use other than to entertain her and give her company.

Other:
x She speaks both Dutch and English, mostly because her mother had been speaking both languages to her since she was born. And, since she's naturally programmed to Greek she can also speak it brokenly.
x She has a wolf named Moon Moon. Seriously.
x Audreyana Michelle is her FC.

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Re: Camp Half-Blood App Thread

Post by Ace on Mon Jan 08, 2018 8:29 pm

Both accepted, especially Moon Moon!

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Re: Camp Half-Blood App Thread

Post by Lady Senbonzakura on Mon Jan 08, 2018 8:32 pm

@Ace I don't mean to be annoying but what should I change on Constance to get her approved? I'm guessing either FC or powers, which is totally fine!
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Re: Camp Half-Blood App Thread

Post by Ace on Mon Jan 08, 2018 8:36 pm

@Lady Senbonzakura My bad, I totally forgot to accept. Constance is definitely accepted too, I'll add her to the wiki and OP now!

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Re: Camp Half-Blood App Thread

Post by Lady Senbonzakura on Mon Jan 08, 2018 8:37 pm

Thank you!!
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Re: Camp Half-Blood App Thread

Post by Ace on Mon Jan 08, 2018 8:38 pm

As long as the Speedster stuff doesn't get too out of control you should be fine, thanks for joining!

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Re: Camp Half-Blood App Thread

Post by Lady Senbonzakura on Mon Jan 08, 2018 9:05 pm

Oh don't worry she ain't traveling back in time or anything lol
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Re: Camp Half-Blood App Thread

Post by Adrian on Tue Jan 09, 2018 4:44 am

Okay, I said earlier that I was done with original characters for the time being, but this is an exception since you won't see too much of Adrian until he actually gets back to camp, and I'll be making brief posts involving him in the third person so I figured I might as well get this out of the way for now.

Also, sorry for the long form. This is a classic. Also it's late so I probably goofed in some spots and I'll fix it tomorrow if I remember anything I need to fix/Ace finds something stupid in the form and messages me about it.

Where in the world is Adrian Kinez?:
Name: Adrian Kuznetsov (aka Adrian Kinez)

Age: 21 (born November 17th)

Appearance:

Biography: Oh, boy. I apologize in advance for the length of this. But, Adrian’s my most complex character, and even with all the original stuff I cut out his back story is… pretty wild.

Spoiler:
Adrian Mikhail Kuznetsov (known to many as Adrian Kinez) was born in Phoenix, Arizona, to Artemiy Kuznetsov on November 17th, 1996. His father has been able to see through the Mist since he was a child growing up in Leningrad. Artemiy was always fascinated by the extraordinary sights he could see, but his family, being Sightless mortals, believed that he was over-imaginative, and (as staunch atheists) rejected his notion that the Greek gods were real, and ridiculed him constantly.

But this did not deter Artemiy. He escaped the USSR in 1987 (when the Soviet Union began its inevitable decline) to the United States, landed in Los Angeles, changed his name to Atticus Kinez (to avoid further discrimination), and began studying relentlessly at UCLA. Eventually, he earned his doctoral degree in theoretical physics. For a moment, Atticus believed that he would no longer see these “monsters” and beings that had once graced his childhood. Now that he had a background in science, these sights could be quickly rationalized.

But they couldn’t. In fact, in America, his sightings increased. He saw Scythian dracaena. Harpies. Massive eagles. Centaurs. Satyrs. Nymphs of all kinds. It was as if they all had congregated in America – the centerpiece of Western civilization. His brain didn’t know what to make of this. This should be impossible. But it wasn’t, he was seeing it with his own two eyes. His understanding of the universe seemed to melt before his eyes, like an ice cube in the hot desert sun.

And then he met her.

Atticus was frantically researching explanations of the Greek mythos he was seeing in the Burton Barr Library in Phoenix when he first met Hecate. To Atticus’s surprise, the goddess of magic was fascinated at the mortal’s inclination to further pursue the mysterious, rather than reject it outright. In return, he was fascinated for many reasons – one, he was having a one-on-one chat with Hecate. Two, she seemed quick to explain the mysterious events he witnessed – as it turns out, the Greek gods are not only real, they now live in America. He was one of the few mortals that could see past the Mist – a magical veil that protected the immortal world from human sight. In Hecate’s eyes, Atticus was doing a brave thing in not running from this ability, but embracing it and using it to expand his knowledge. After a few months, the goddess and the mortal began to fall slowly in love. Then, on the eve of All Hallow’s Day, Hecate suddenly vanished from Atticus’s life. Just like that.

On November 17th, 1996, Atticus’s life changed forever. He was on his computer, arguing with a crazed conspiracy theorist over the Internet, when he heard a knock on his apartment door. He opened it to find empty air. Confused, he looked down to see a bundle of blankets resting in a basket. At the top of the bundle was a round, sleeping face – and a note.

As it turned out, this was Hecate and Atticus’s son. He could not return to the Underworld with her, but instead had to remain with his father. After overcoming his understandable shock, Atticus accepted the baby boy into his house, naming him Adrian after the River Adria. For five years, Atticus began the grueling process of both raising a child and researching a possible link between science and magic. Then, in 2001, Atticus received yet another knock on the door. This time, Hecate appeared once more before him to give him a grave warning; now that the young demigod was growing older, his ability to attract monsters was growing stronger. Coupled with Atticus’s risky experiments with magic, an ultimatum had to be reached – either give up his research, or give up Adrian.

Unfortunately, Atticus was still young enough to be flawed. He couldn’t possibly give up his pursuits, not after coming all this way. He arranged for an adoption with a wealthy but standoffish couple in Mission Hills, KS.

For five more years, Adrian grew up under the strict and chilly rule of his new parents – an old, seemingly unremarkable couple that hardly took him out of their expansive home. Adrian spent most of his time reading books about fantastic worlds and stories, but he did figure out something interesting about himself – he could move stuff with his mind. He wasn’t sure how he could do it. It was like a sixth sense, or just like moving an arm. Some stuff seemed more difficult to move with his mind than with his actual limbs, but it was still something he enjoyed in his spare time. Adrian dared not reveal this to his new parents, however. He only expected disdain from them – or worse, punishment.

In 2006, the day after his tenth birthday, Adrian’s life shifted dramatically. A freak snowstorm had cut off the power to his house for several hours early that morning. Adrian’s parents were out at this time and had become stranded at a shop. To the young child’s horror, he heard glass breaking from the living room down the hall from his room. Adrian looked out from his doorway to find two gorgeous-looking girls about his age jumping gracefully through his window. Terrified, and a little confused, Adrian hid in his room and dug out a dusty wooden baseball bat, wondering if he’d actually have to strike a girl in order to defend himself. He also wondered why on Earth two kids would be breaking and entering in the middle of a snowstorm.

Suddenly, he heard a knock on the door. It swung open, and Adrian lashed his bat through the air. Instead of finding a girl, though, he came face to face with a tall man, appearing to be in his 20s. In a low, hushed voice, he introduced himself as Clayton, and promptly ordered the younger boy to find a coat and some decent pants – they were about to make a run for it. Before Adrian could begin to question Clayton’s motives, he heard a horrendous shriek coming from down the hall. Clayton bolted to Adrian’s drawer, pulled out a puffy coat and some ripped jeans, and threw them at him. Quickly, the young boy threw the clothes on, and together the two dashed through the halls of the house.

As they ran, Clayton began to explain – through thick gasps of air – that Adrian was in fact a child of one of the Greek gods, and the girls that were chasing the two of them were in fact empousai – crazed, monstrous daughters of Hecate. Clayton boosted Adrian out of the broken window and the two of them quickly ran through the icy streets of Mission Hills.

The second part of their travel involved a Greyhound bus trip to New York City. The more Clayton explained Adrian’s origins, and the reality of the Greek gods, the more the young demigod grew confused by everything. All that his father didn’t tell him, his adoptive parents refused to speak… he questioned why they did it. And he still didn’t get an answer as to who his mother was.

The two reached a turning point in their journey in Roanoke, VA, right before the drive through the Appalachian Mountains. Their Greyhound bus had broken down, and instead of waiting at least 36 hours for it to be fixed, Clayton decided to embark on foot, and the two traversed the wilderness of the East Coast. Everything was fine, for the next 12 hours. And then they met the wasp.

It was a big wasp. A huge wasp. Like, Greek-monster size. One that Clayton had never seen before, or wanted to see. And it had one huge stinger, like a sword. Clayton correctly deduced that this was a monster, and that the suggested course of action was to skirt around it and flee. Unfortunately, the myth that wasps can detect fear turned out to be true for this one, and with its huge wings it flew directly towards Adrian, stinger-first.

If it wasn’t for the boulder that Clayton was hiding behind, Adrian would be dead right now. No, he didn’t hide behind it as well. In his panic, he managed to lift the boulder into the air and throw it at the wasp with his mind, sending the bug and the rock flying through the air. Both landed with a crunch and, impressed, Clayton took Adrian’s hand and dragged him through the rest of the Appalachian Mountains with no further incident.

It was on Thanksgiving Day, November 23rd, that Adrian finally arrived at Camp. As they began to crest the hill, a glowing symbol appeared above his head – Clayton explained that it was the symbol of Hecate, goddess of magic and doorways. She was also his mother. At the age of 10, Adrian became a camper at Camp Half-Blood, and for the next eight years he would train his abilities and become a somewhat-liked figure at camp.

During his stay at Camp Half-Blood, Adrian had many experiences that shaped the way he views the world and his life. During a small quest when he was younger, he had the opportunity to reconnect with his father, and the two occasionally Iris-message each other from time to time. His friendship with Clayton also solidified, to the point where early on, Clayton and Adrian formed a strong empathy link that allowed each other to feel each other’s emotions and thoughts.

Three years ago, at the age of 18, Adrian traveled with his friend Clayton across the country in a camper back to Camp Half-Blood, after Adrian spent the winter with his father for the first time in 13 years. They had planned a road trip that included sightseeing in Las Cruces, Houston, and Memphis. But in the Appalachian Mountains, the two encountered a horrifically familiar force – the giant wasp. It had slammed into the van and overturned it, throwing Clayton and Adrian out. Clayton was knocked unconscious, and when he came to, he discovered his friend had vanished – Adrian was gone. He has been missing for three years now, and Clayton is convinced that he is still alive.

Personality: Prior to the incident in 2015, Adrian was an energetic and spirited individual. He was always willing to go on “adventures,” hang out with campers, and just make sure everyone was having a great time. He was fairly fun (if a little annoying) to be around. He was also a bit more liberal with his abilities. Nobody knows if this will be the same anymore.

Parent: Hecate

Ability:
- Telekinesis: Adrian has the ability to move objects with his mind. It’s an ability he has trained with for years, and he’s developed enough to be able to move or even stop vehicles in motion. Of course, too much use can be a strain on his mind.

- Summoning: After experimenting with many forms of magic in the past, Adrian has finally decided that Summoning was the power he enjoyed the most. He dislikes the “creep factor” that the undead has, and finds monsters to be unpredictable, so instead he opts for animals (and the occasional ghost) to help him when the time is needed. Adrian summons by speaking in Ancient Greek and holding his palm out towards the location where he wants the being or object to appear. It will remain as long as Adrian is focused – if his attention is too focused on something else, or if he is knocked out or his stamina depletes, the summoned thing will dissipate in a puff of Mist. In addition, larger things such as elephants or cruise liners (yes, he tried this in the Sound once. Some people weren’t happy) require more focus and energy, and will disappear faster.

Weapon: After losing his beloved boomerangs forever in the wilderness of the Appalachians, Adrian has adopted a Stygian iron sword given to him by his adoptive father that Adrian describes as “not the same, but good enough.”

Strengths: Adrian has over a decade of experience of being a demigod under his belt. As one of the older campers, he has been more than willing to dispense whatever knowledge or help they might need. Even though he is not a counselor, he still tries to help around as much as possible, having owed his life to the place of refuge he calls home.

Adrian is also well-versed in magic. Even though he’s only able to perform two abilities, he nevertheless is experienced with the way other forms of magic work, and may sometimes help other Hecate kids with their training. He’s also an excellent fighter, and can be quite adept with a variety of weapons – except the bow and arrow. After 11 years, Adrian still sucks at archery.

Weaknesses: Adrian has a tendency to be overbearing at times, which can sometimes get on camper's nerves. His desire to be a "leading figure" at camp may sometimes step on the toes of other actual leaders. He doesn't mean to do this, of course. He just wants to be included in the action, and feels like it's his duty since he's been at camp so long.

A part of him, as a result, also harbors a bit of resentment at the fact that he’s never been counselor, despite his age. He understands the Camp’s reasons, but still feels that he is more than experienced to be a leader.

Would you like to be Counselor?: Ha, no. In due time, perhaps, but for now, Adrian will have to shove it. Maverick will have the limelight for the time being.

Other:
-My favorite Russian is back!!!
-His FC is Iain de Caistecker
-Adrian's biography is intentionally left incomplete, since he's still not returned to camp quite yet. I will be adding to it as I continue to post with him, but for now there will be points in his biography and weaknesses section that are missing due to plot details. I'll provide a link here to my future posts for context. For now, this will offer a good idea of who he is - at least, before he disappeared.

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Re: Camp Half-Blood App Thread

Post by Ace on Tue Jan 09, 2018 4:01 pm

swole Clayton saves the day!!!

Accepted!

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Re: Camp Half-Blood App Thread

Post by Wishie on Sat Jan 20, 2018 2:04 pm

LOL it's Wishie, returning from the dead

slightly faster than the average demigod:
Name: Chris Dominick

Age (and Birthday): 17, Feb 17

Appearance:

Biography: Chris was born in rural Indiana, and as far as backstories go, his is fairly unremarkable. His mother was a mostly single woman who tried her very hardest to make ends meet, and while she didn’t succeed all the time, she succeeded enough. Chris’s best friend, from practically the time he was born to the time he went to camp, was a little girl named Viridian. Family friends, the two stuck together like glue for years and years. When they both turned twelve, turmoil started happening within her household and herself, and she began to change from a happy, sweet girl to a withdrawn and sullen one who spent most of her time crying. Chris tried to help his friend, but to no avail. They stayed best friends, but Chris began to feel as though her internal turmoil was his fault, which worsened when Viridian was attacked by monsters at age fourteen. She survived, albeit barely, and they marked it as a one-off incident, until a few months later, when it happened again, to Chris. This time, Viridian’s father took notice, and, being the child of a son of Eris and a daughter of Aphrodite, decided to just drive them both to camp.

At camp, Chris didn’t flourish, per se, but rather just survived. He and Viridian eventually talked through some of their problems, and both admitted some fault, but eventually just settled on the familiar friendship they’d always had. He’s still a little screwed over from those problems.

Personality: Chris is somewhat jaded and cynical, with hopeless feelings about himself, but those don’t extend to other people. He’s a generally cheerful, easygoing guy who’s always willing to help others, even at cost of himself (see biography).

Parent: Hermes

Ability: Slightly faster than the average demigod. Really damn good at thievery.

Weapon (if any): A sword. A regular sword.

Strengths: Chris is, at heart, a people-person. He tends to be very social, and not very awkward when talking to people. He also loves baking and thievery, though whether that has anything to do with his parent is debatable, since the thievery is almost a part of him at this point.

Weaknesses: Chris does not do well with failure, nor does he cope well with tragedy. His usual go-to is to pretend that everything is alright and peachy, which crumbles as soon as he is alone. He is very vulnerable and very quick to anger. He tends to get snappish, and then sad about being snappish, which will usually turn to angst.

Would you like to be Counselor?: Nah

Other: Chris is one of those characters that doesn’t lend himself well to being written out like this.

In her first year of camp, she broke three limbs. Not all of them were hers.:
Name: Viridian Silver

Age (and Birthday): 17, March 30

Appearance: Her hair is usually in a braid.

Biography: Viridian was born in a small-town outside of Detroit, to a socially conservative father who was otherwise essentially a communist. Obviously this attitude wouldn’t earn him any points in the rural Midwest, but being the son of a son of Eris, he didn’t really much care about trivial things like other people’s opinions. For the most part, Viridian grew up, never quite doubting her father’s love, but feeling like she was constantly competing for his time. She was never quite sure what it was exactly he did for a living. When she was twelve, she started having nightmares, intense, anxiety-driven nightmares. Your father doesn’t love you, was a recurring theme. Another was your friend Chris will leave you eventually. They all will. Because of this, she became quite sullen and withdrawn, and though didn’t cut Chris out entirely, tried her best not to burden him with her problems. Unfortunately, being a short-sighted twelve year old, she didn’t see how this was affecting him, too. This continued on for a couple of years, until they were both  attacked by monsters in succession, and Viridian’s father roused himself from his work-induced stupor long enough to drive them both to camp without fully explaining why he was doing so and dropping them at the base of Half-Blood Hill.

Viridian was claimed in short order, and under her cabin’s tutelage, practically flourished. In a way, of sorts. For some reason, being at camp seemed to encourage her weirder tendencies, like stalking (which has toned down a little as she’s aged).

Personality: By some accounts, she’s fun-loving. By a few more, she’s crazy. By most, she’s kind of a bitch. While she has a tendency towards sarcasm, and is generally a nice person, she can also be kind of mean, and when she wants to “improve” someone—usually a younger camper—she conditions them to face their fears in the worst possible way, thinking she’s “helping”. This hasn’t happened often, and has also toned down a little as she’s aged, but is still there to an extent.

Parent: Athena

Ability: Not entirely related to her magical parent, but she has an uncanny ability to organize her person so that nearly everything she needs on a day-to-day basis fits in the pockets of her jacket. She suspects it may have magical properties but has never looked into it further, citing that it would “spoil the mystery”.
She's also very smart. Very very smart. Maybe a little too smart, but no one ever said that was a problem, right? (Kidding. it's kind of a huge problem for her, especially since she's a bit of a sociopath.)

Weapon (if any): A crossbow, though she can use a regular bow, and she always keeps a regular knife or two on her person, along with a simple, mortal handgun.

Strengths: She can speak fluent Russian for some reason. She’s never looked into that, either.

Weaknesses: She’s not 100% mentally stable, and this can manifest in both humorous and depressing ways.

Would you like to be Counselor?: No thanks

Trivia:
- In her first year of camp, she broke three limbs. Not all of them were hers.
- She could be a people person if she wanted, but she doesn’t want to be. She enjoys messing with people far too much.
- She used to have a drug problem. She still kind of does, especially around hard liquors. She’s been clean for about two months.

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