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[APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Thu Dec 22, 2016 12:27 am

This is more of a general announcement, more than anything:

Harwell's now has a wikia! This was only just made, so as of this post, there are only three articles on it. There's not even a character infobox quite yet. But there'll be a lot more worldbuilding, lore, and other characters added in due time. I know there's a lot of information in Harwell's, so hopefully this will, eventually, help to keep track of everything.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Fri Dec 23, 2016 2:29 am

Here's my last form! For now, at least. ^.^'

Lucille Lear:
Name: Lucille Lear

Alias: Swiftshot

Age: 16

Appearance:



She's 5'4". Yes, she does usually have those headphones on. At first she had them as a means to help her shut the world out and cope with all she's been through. While she does still partially use them for that, the constant little noise in the background actually helps her focus as she shoots. Her eyes and hair are also naturally the colors they are, for reasons.

Hometown: She doesn't strictly have one, since she's moved from place to place over the years, but she's in Maine for the time being.

Personality: Lucille's quiet, and it's tough to get her to break out of her shell. She's secretive about a few things, particularly her past. People who push on her shell too softly won't be opened up to, and she'll run away from those who push too hard, but those who push just right . . . she'll be more than happy to find a friend in them. She's lost people she's loved and she's endured abuse, but instead of that making her distrustful, that gives her an even stronger need to trust and love others, because she's desperate to have that opportunity again.

Personality Type: INFP

Abilities: Lucille is such a good shot with her gun that it seems like her ability is her marksmanship. However, she can actually predict attacks before they come. That's another reason why she's become such a deadly mercenary. Her physiology gives her naturally enhanced strength, agility, and reflexes to accommodate this ability, though her enhancements aren't that powerful -- just enough to keep her in front of most humans. However, she can only keep it up for five minutes out of sixty (so about three, maybe five RPG posts max).

Personal History: Lucille isn't one to talk about her past much. She won't say anything about her parents, or where she came from. What she does reveal is that she was close to her older brother, Lance Lear. The two of them survived together for a time, on the run, but when certain enemies caught up to them, Lance sacrificed himself to make sure she was safe, and Lucille faked her death to get said enemies off of her back.

But no matter how tragic the past, a girl has to find some way to live on. To survive, she stole a gun, and used that to hunt for herself. The more she hunted, the better her aim got. The longer she lived on in the streets, the more various gangs, criminals, and other shady people took notice of the way she was quick to beat, shoot, and kill anyone that might try to assault her. Instead of attacking and attempting to rape a girl, one person decided, it would be much better to use her strangely good aim to their advantage. Seth Nixon, the leader of a gang, came to her with an offer -- food, shelter, and relative protection in exchange for working as his personal assassin.

At the time, it was the best way to survive.

A year or so passed. Nixon quickly became one of the most feared gang leaders in the city, for whenever there was someone who displeased them, there would be a swiftshot that ended them. Nixon has steadily become more confident that Lucille won't leave her contract. But with growing abuse from Nixon's gang and fear of eventual rape, Lucille is desperate to find a way out. She just can't see one yet.

Family: She doesn't speak of them. The most anyone's been able to get out of her is that she had an older brother, Lance Lear, who she presumes died years ago.

Likes and Dislikes: Even though she listens to it on a constant basis, Lucille still has grown a love for music, and would love the chance to start making music of her own if she ever got the chance. She likes pastel colors, and hates anything that's strictly flashy.

Strengths: Lucille is a freakishly good combatant, with or without her ability to predict the moves of others. Despite a bit of a fearsome reputation surrounding her, she's surprisingly compassionate.

Weaknesses: It's hard to get her to open up, whatwith her secrecy and those headphones on her head on a constant basis. She has a great ability, but it doesn't last too long, and her enhancements aren't really comparable to those of other superhumans. There are risks she's too scared to take, and . . . well, despite everything she's been through, she can still get attached too easily.

Other/Trivia:

- Her theme is the English cover of Kuusou Mesorogiwi (the Future Diary opening) by Amanda Lee and Natewantstobattle, which was listened on a loop while this form was being written.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by Omni on Fri Dec 23, 2016 9:01 pm

Last form for now. I have two more concepts I'm still workshopping, but IDK if they'll make it in. Four characters is already a lot.

Comes a Hunter:
Name: Hunter Hailey

Alias: She’s having a lot of trouble settling on one.

Age: 14

Appearance:

Hometown: Atlanta, GA

Personality: Yeah.

Personality Type: ESTP

Abilities: Like her father and the supervillainess Blue Ruin, Hunter’s powers are not of ordinary superhuman origin; rather, her psychic gifts are the result of extraterrestrial ancestry. Several alien species have visited Earth at various points in the past, though none have done so openly; so far, aside from rumors in certain corners of the internet, only the world’s governments have any substantial information on extraterrestrial life.

The Liuthin Dhai:
Hunter’s abilities come to her through her descent from the Liuthin Dhai, a race of shapeshifters and telepaths from a distant planet in the constellation Corvus. This world has no proper name, for its inhabitants do not speak; instead, the Dhai speak mind-to-mind, and can even link their minds to form gestalt consciousnesses, greater than the sum of their parts, and can merge their malleable bodies to match. Roughly one century ago, the Dhai were afflicted with a species-wide plague which, while not ultimately fatal to most, caused irreparable damage to the reproductive systems. The Dhai had never been a populous species, and following the virus, less than one percent of them remained fertile. While the genetic instability responsible for their shapeshifting granted them immense lifespans, it also made cloning impossible, and the immense bottleneck caused by the disaster meant that the Dhai as a species were doomed to extinction. There was only one chance. Because of their genetic fluctuation when shapeshifting, the Dhai were capable of interbreeding with any sapient species. While the Liuthin Dhai were doomed, their descendants could live on among a thousand different worlds, uniting a thousand different species, the Greatest Link in the history of the Dhai. Thus, volunteers from those who remained fertile were dispatched out into the universe with but one mission: to breed.

Hunter has the ability to form a sort of mental link, like a Liuthin Dhai gestalt consciousness, through physical touch. Once created, this link lies dormant and can be spread, like a sort of psychic virus, with even a single initial infection by Hunter turning into potentially hundreds or even thousands of infectees over the course of time. At will, Hunter can activate a single “strain” of the mental virus—one direct infectee and all of the subsequent indirect infections from that initial contact. While active, the mental link partially forms a gestalt consciousness—all of the people in the link influence each other’s thoughts and mental states. Hunter, as the psychic center of the link, both has an outsized influence on the mentality of the resulting gestalt and is also much more heavily influenced by it than the infectees, gaining access to the thoughts and memories of the participants of the gestalt and, with effort, even to implant thoughts or directives in the mind of the collective consciousness, a process better understood as influence than true mind control. Hunter’s own telepathic gifts grow depending on the size of the gestalt as she uses the brains of the participants to provide extra power, allowing her to interact with minds outside of the link; however, as she is not fully herself while a link is active, this can be of limited efficacy. Once a strain of Hunter’s psychic virus has been activated once, it will disappear permanently; the next time she activates her powers, Hunter must use a different strain. As she can potentially create a new one every time she touches another person, she’s in little danger of running out. Hunter currently has very little idea how any of these abilities works and has a great deal of difficulty controlling them.

While not powers in their own right, Hunter also inherited a number of useful tools from her father. His helmet can be activated to completely nullify the psychic powers of anybody wearing it, granting Hunter a way of forcibly controlling her powers until she learns to do so normally, as well as the means to seal off her mind from outside forces. The helmet also compensates for bright lights, including surges like flash grenades, has night vision functionality, and can work as a rebreather, gas mask, or comm link. His utility belt contains a variety of commonly useful tools, devices, and non-perishable snacks, and her armor, made from repurposed pieces of his, is bullet-resistant and also slightly increases her strength and agility. At her father’s insistence, she began studying Aikido at age five, and she’s currently a first-degree black belt, with many believing that she could make second-degree if her school allowed students under eighteen to test for it. Finally, she has Naberius, an extradimensional intelligence—what the less forgiving might call a demon—who was her father’s assistant back and the old days, bound to a computer mainframe in a bunker in Alaska and currently capable of communicating only via cell phone. Naberius can offer Hunter information—if he feels like it—and advice—if she’s dumb enough to take it—and has also been teaching her magic. Currently, she’s still learning basic runes.

Personal History: Up until recently, Hunter believed herself to be nothing more than a typical human girl—maybe a little gifted, but nothing out of the ordinary. Her father, Brandon, was a car dealer. Her mother, Carmen, was a nurse. Six months ago, while riding with a friend, Hunter was in a car accident, and while she suffered only minor injuries, her friend was killed, along with the other driver. In the following weeks, a wave of suicides and uncharacteristic breakdowns swept through Atlanta. It quickly became apparent that this was no simple coincidence, but rather part of a pattern, leading local authorities and the ISO to concluded that a supervillain was responsible. After weeks passed without a lead, Hunter’s father decided to do something about it. Twenty years before, he had been a supervillain and con artist called the Talent, but had turned state’s evidence, been put into the witness protection program, and retired after his former teammates, Blue Ruin and Alex Song, had killed the superhero Helios. Now, after two decades, the Talent reemerged, not as a villain, but as a hero. Working a friend of his wife at the Center for Disease Control, the Talent realized that the incidents were occurring in a pattern not like attacks by a supervillain, but rather outbreaks of a disease. Eventually, his own investigation, along with his mind-reading powers, led him to patient zero: his own daughter, whose powers had been triggered by the trauma of the car crash and who was now sharing that trauma virally through touch without ever being aware of it. After that, Hunter learned about the nature of her powers and her father’s past life, from his birth in New York to his descent into villainy to their extraterrestrial ancestry. Since then, the Talent has been working closely with his daughter, helping her to explore her powers, but they both know that she really needs to learn from professionals and to get the sort of training that he never did.

Family: Hunter’s family consists of her father, Brandon Hailey, AKA Malachi Merritt, AKA the Talent; her mother, Carmen Hailey; and her eleven-year-old brother, Ethan. Ethan hasn’t shown any sign of having powers yet, but now that they know that the Talent’s abilities can be passed down, he’s being watched for it.

Likes and Dislikes: Yeah.

Strengths: Like her father, Hunter’s a bit of a jack-of-all-trades, with a versatile power, close-quarters combat training, a smattering of magic, and her natural smarts and creativity allowing her to adapt to virtually any situation.

Weaknesses: While she’s capable in many areas, she’s not a master in any of them in the way that a dedicated specialist might be. Beyond that, her greatest weakness is her own youth and inexperience.

Other/Trivia: Don’t think so.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Sun Dec 25, 2016 1:50 am

Looks good, Omni. Accepted!

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by Wishie on Tue Dec 27, 2016 8:27 pm

Thea:
Name: Thea Tethys
Alias: Panic

Age: 17
Appearance:

Hometown: Miami, FL

Personality: Thea is a free-spirited daredevil, owed in some part to her weirdness inducement ability. She is, while fun-loving and intelligent, obstinate, stubborn, and generally lazy. At heart, she's kind of a nerd, though you'd never get her to admit it.
Personality Type: ISTP

Abilities:
Fearful scream
>She doesn't have a lot of control over this. Sometimes she'll open her mouth and scream, and it'll just be a normal scream. Or sometimes she'll scream just because, and it'll come out as a fearful scream (thus leading to some very awkward surprise parties).
Weirdness inducement
>Things like pulling flowers out of nowhere and making small inert things explode, or drinking out of a glass backwards, or walking on her hands... you get the idea. She doesn't have a lot of control over this, either, and sometimes it influences things around her rather than her herself.

Personal History: Thea was born in Miami, Florida. She was rich. (Her uncle, like, totally invented toaster strudel or something.) It looked as though her future would be the same as a lot of other relatively wealthy suburbanites: grow up, get married, move to a house within a mile of where she herself grew up.
But then her parents sent her to boarding school. Warren G. Harding Academy, a unisex boarding school in upstate New York, was a boarding school meant to set up rich children for the prime life they were always meant to live: a life of privilege, mostly riding their parents’ coattails until the day would come when they had their own children to ride on their coattails.
Instead of setting her up for a life of luxury as her parents intended, this positioned her to become the full-fledged manic pixie dream girl rebel of any internet freak's dreams.

Family: Parents

Likes and Dislikes: She likes music and reading YA novels. She likes lemons, hates lemonade, and has strong opinions about both adverbs and photography. In her spare time, she likes to bake.
Strengths: She is both physically and mentally flexible, not afraid to get her hands dirty, and doesn't fear much.
Weaknesses: She lacks ambition, is trying to quit smoking, and never learned how to drive, and the lack of fear hinders as much as it helps.
Other/Trivia: Her full name is Eileithyia. She hates it.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Tue Dec 27, 2016 9:44 pm

Her full name though omg. Accepted!

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by Omni on Wed Dec 28, 2016 12:54 am

One more form left after this. I was hoping to get it tonight, but my headache right now is saying no.

Carving the Casques of Men:
Name: Ariel Lichtenberg

Alias: Champion

Age: 17

Appearance:

Hometown: Chicago, IL

Personality: As usual.

Personality Type: ISFJ

Abilities: Whether she wants to be or not, Ariel is the current bearer of Merlin’s Locket, a mystical artifact of incredible power. Created by the great wizard himself nearly fifteen centuries ago, the Locket is specifically designed to be used by those with no magical abilities whatsoever, as it pulls its power from an extradimensional source and has a built-in guiding intelligence capable of handling all of the actual details of the magic. The Locket is far more complex than a typical artifact; while most artifacts contain only a single magic circle performing a single effect, the Locket contains hundreds, perhaps thousands of them, some of which do nothing but fold space in order to allow more room for writing circles. In terms of complexity, if a single circle is akin to a simple math equation, the Locket’s spell matrix is similar to a modern computer operating system, and just as an operating system can run many different programs, the Locket can enact many different magical effects, as opposed to most artifacts, which can only do a single, well-defined thing. When activated, the Locket grants its chosen bearer the power of the Champion, manifesting a suit of armor from pure magical energy, along with a shield and an impossibly sharp magical blade or lance. The Locket also increases the wearer’s strength, speed, endurance, reflexes, skill at arms, and even luck, and it grants them an aura of emotional influence, causing their mere presence to strike instinctual fear in the hearts of evildoers and to reassure the innocent. Finally, the Champion can heal others with a touch, though doing so takes time and can be tiring. The strength of these powers depends on the degree to which the will of the bearer aligns with the will of the Locket’s guiding intellect, a being which claims to be the angel Phanuel. For practical purposes, the Champion’s full power, which is equivalent to that of a top-tier superhuman, is unlocked by selflessly and honorably fighting for what it right, tempered with mercy yet free from doubt or reservation. This state of mind is actually quite difficult to achieve, and many bearers must struggle to maintain it.

Personal History:
Up until roughly two weeks ago, Ariel was your typical teenage girl, preparing for her senior year of high school. That changed when, at a barbeque to send off the summer with a few friends at Promontory Point, she spotted a glint of gold in the bushes. Investigating, she found an ancient-looking, oddly designed amulet. Seized by a sudden impulse, she put it on. Almost immediately, there was a voice in her head introducing itself as the angel Phanuel and telling her that she had been chosen as a Champion of light in a dark age, so on and so forth. Hearing this, Ariel tried to do what any reasonable person would, namely rip off the amulet, toss it out into Lake Michigan, and then proceed to forget the whole damn mess and go enjoy some nice ‘que with her friends, only to find that the amulet wouldn’t come off. If wasn’t stuck to her skin or anything like that, but when she tried to make herself pull it off, no dice. Handstands, bending over and shaking around a lot, and everything else she could think of all proved equally useless. The thing wouldn’t come off. Worse, it seemed to be pulling her, away from her friends and, almost as tragically, her dinner, towards the South Side proper, one of the most dangerous, crime-ridden parts of dangerous, crime-ridden Chicago.

When Ariel arrived at the scene of a mugging in progress, she was absolutely that she was about to die. She remained absolutely certain that she was about to die all through the part where the strange amulet flashed pure white on her chest, a disembodied voice shouted something in what sounded an awful lot like Latin, and glowing, magical armor sprang into existence all around her, up until the point where she had somehow knocked out all three muggers with the flat of the glowing, magical blade which had also appeared in her hand using swordsmanship skills she was pretty sure she hadn’t had when she woke up that morning. And then, just as soon as it had happened, it was over. The sword and armor vanished. Ariel no longer felt pulled much of anyplace. By the time she got back to the Point, it was well past dark, and her friends were gone.

Over the next few weeks, it kept happening. Ariel would feel a pull, she would follow it, and she’d inexplicably turn into an asskicking magical knight. Eventually, she started actually listening to Phanuel—who she was still pretty sure probably wasn’t actually an angel—and pieced together a bit more of what was going on. The weird amulet was called Merlin’s Locket, and it had been made by, no shit, Merlin. Its original owner had been Lancelot—yes, that Lancelot—and it had been passed on to his son Galahad when he proved himself unworthy of it. Since then, it had had a number of bearers. Roland. Joan of Arc. You know, small-timers like that. Its most recent holder, before Ariel, had been Alex Song, who had stolen it and had been using it as a power source for her magic. However, when they had used that power to murder Helios, a good man, the Locket had rebelled, and it had made itself fall from Alex’s grasp. Since then, it had lain dormant, until it had sensed Alex as a potential bearer and called her to see it. Now it was hers, unless she should prove unworthy. Ariel, being unwilling to commit murder or betray her own family to get rid of the thing, was stuck with it. When the letter arrived from Harwell’s, Phanuel was all for it—it reminded him of the old Round Table days—and Ariel reluctantly agreed, if only in the hopes that getting out of the murder capitol of the US might mean that the Locket would let her sleep through the night.

Family: Ariel’s parents and younger sister still live in Chicago, and her older sister goes to MIT.

Likes and Dislikes: Well, she dislikes Phanuel and the fucking Locket, I’ll tell you that much.

Strengths: Ariel has a pretty great powerset, and a lot of experience on her side in the form of Phanuel. Beyond that, whatever she may seem like, she has something in her that made the Locket choose her. She just has to figure out what it is.

Weaknesses: Ariel’s greatest weakness is her attitude. Her powers are conditional, and so far, she doesn’t much like or respect those conditions. That may come back to haunt her.

Other/Trivia: Nope.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Wed Dec 28, 2016 2:26 am

I'm liking the references to King Arthur and Joan of Arc. Accepted!

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by Omni on Wed Dec 28, 2016 3:27 am

And finally, the last form. I'll start posting tomorrow.

Bouncing Back:
Name: Morgan Campbell

Alias: Rubbermaid

Age: 15

Appearance:

Hometown: Madison, WI

Personality: As usual.

Personality Type: ENFP

Abilities: Morgan has the power to stretch, deform, and contort her body seemingly infinitely, as though she were made of rubber, or possibly some sort of highly viscous fluid. In addition to the obvious applications, Morgan can use her powers to improve her sight and hearing by telescoping her eyes and expanding her ears. She is effectively bulletproof as long as she expects the shot, since she can flex her body to rebound projectiles, and she can resist massive amount of blunt force trauma in a similar way. She is no longer capable of eating solid foods, as her deforming physiology has no room for a stomach, but she doesn’t need to eat as often as normal humans do, either, and while she does still need to breathe, she does so using the total surface area of her skin, as she has no room for lungs either, and thus cannot be strangled or made short of breath.

Personal History:
While most superhumans are relatively unchanged physically by the manifestation of their powers, that is not always the case, and when Morgan’s powers manifested roughly two months ago, her life was completely upended. For her, there was no hiding what she was: her powers had caused a complete, massive change in her physiology, including turning her skin into a primary breathing organ. The flow of deoxygenated blood to her skin caused Morgan’s complexion to change to pale blue, and just like that, there was no hiding. While others might have wallowed in the ruination of their plans for life, however, Morgan decided to own it, making a costume—which was also blue—for herself and debuting as a superheroine under the ever-so-punny name Rubbermaid. When her letter from Harwell’s arrived, she jumped at the chance to go.

Family: Morgan is an only child. Her father is a homemaker and her mother is self-employed, with her own small IT consulting business.

Likes and Dislikes: …Yeah.

Strengths: Morgan is a kind, genuinely caring individual, and she’s very enthusiastic about going to Hartwell’s and becoming a hero. If nothing else, her strength of character will see her through.

Weaknesses: Morgan is pretty much completely incapable of blending into a crowd; her skin is simply too hard to disguise. As a result, she’s an easy target for anti-superhuman sentiment, being even more obviously “other” than most supers.

Other/Trivia: Morgan is adopted. She knows nothing about her birth parents.

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

Post by WritingBookworm on Wed Dec 28, 2016 3:49 am

Accepted!

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Re: [APPLICATIONS THREAD] Harwell's Institute for the Fairly Exceptional

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